TouchScreenPushed()
Syntax
Result = TouchScreenPushed(Finger)Description
Checks if the specified finger is pressed.
Parameters
Finger The finger to get the value. Up to five fingers are supported at once, value can be between 0 and 4.
Return value
Nonzero if the specified finger is pushed, zero otherwise.
Example
OpenScreen(800, 600, 32, "Test") Procedure RenderFrame() Static SpriteFinger = -1 Static x, y ClearScreen(RGB(0, 0, 0)) If ExamineTouchScreen() ; TouchScreen is detected and available For k = 0 To 4 ; Up to 5 possible fingers at once. We need to check them all, as some finger can be removed in between If TouchScreenPushed(k) And SpriteFinger = -1 ; One finger press detected, use it to move the sprite SpriteFinger = k EndIf Next If SpriteFinger <> -1 And TouchScreenPushed(SpriteFinger) ; Ensure the finger used to move the sprite is still pressed x = TouchX(SpriteFinger) - SpriteWidth(0) / 2 ; We want our finger centered in the sprite y = TouchY(SpriteFinger) - SpriteHeight(0) / 2 Else SpriteFinger = -1 EndIf DisplaySprite(0, x, y) FlipBuffers(); // continue the rendering Else Debug "No touchscreen device detected" EndIf EndProcedure Procedure Loading(Type, Filename$, ObjectId) Static NbLoadedElements NbLoadedElements+1 If NbLoadedElements = 1 ; The loading of all images and sounds is finished, we can start the rendering FlipBuffers(); // start the rendering EndIf EndProcedure Procedure LoadingError(Type, Filename$, ObjectId) Debug Filename$ + ": loading error" EndProcedure ; Register the loading event before calling any resource load command BindEvent(#PB_Event_Loading, @Loading()) BindEvent(#PB_Event_LoadingError, @LoadingError()) BindEvent(#PB_Event_RenderFrame, @RenderFrame()) LoadSprite(0, "Data/SpiderBasicLogo.png")
See Also
ExamineKeyboard(), KeyboardReleased()
Supported OS
All