SpriteShaderAttribute()
Syntax
SpriteShaderAttribute(#Sprite, ShaderAttribute, Value.f)Description
Change the realtime shader attributes. If the shader isn't added on the sprite, this command has no effect.
Parameters
#Sprite The sprite use. ShaderAttribute The shader attribute to change. It can be one of the following value: #PB_BlurShader_Intensity: The blur shader intensity from 0 (no blur) to 1000 (very blurred) #PB_BlurShader_Quality : The blur quality from 0 (low quality) to 100 (high quality). Better quality means slower perfomance. #PB_NoiseShader_Seed : The random seed of the noise shader. Can be any number. #PB_NoiseShader_Intensity: The intensity of the noise shader, from 0 (no noise) to 1 (full noise). #PB_PixelateShader_SizeX: The width (in pixels) of the pixelate shader block. #PB_PixelateShader_SizeY: The height (in pixels) of the pixelate shader block. #PB_BevelShader_Thickness : The thickness (in pixel) of the bevel borders #PB_BevelShader_Rotation : The rotation of the bevel light, in degree. #PB_BevelShader_LightColor : The light color, including alpha. RGBA() can be used to get a valid color value. #PB_BevelShader_ShadowColor: The shadow color, including alpha. RGBA() can be used to get a valid color value. #PB_BulgePinchShader_Strength: The strengh of the effect between -1 and 1 (-1 is strong pinch, 0 is no effect, 1 is strong bulge) #PB_BulgePinchShader_CenterX : The X center coordinate of the effect (in pixels) #PB_BulgePinchShader_CenterY : The Y center coordinate of the effect (in pixels) #PB_BulgePinchShader_Radius : The radius of the effect (in pixels) #PB_AdjustmentShader_Alpha : The alpha value between 0 (transparent) and 1 (opaque). #PB_AdjustmentShader_Gamma : The gamma value between 0 and 1. #PB_AdjustmentShader_Saturation: The saturation value between 0 and 1. #PB_AdjustmentShader_Contrast : The contrast value between 0 and 1. #PB_AdjustmentShader_Brightness: The brightness value between 0 and 1. #PB_AdjustmentShader_Red : The red value between 0 and 1. #PB_AdjustmentShader_Green : The green value between 0 and 1. #PB_AdjustmentShader_Blue : The blue value between 0 and 1.
Return value
None.
See Also
AddSpriteShader(), RemoveSpriteShader()
Supported OS
All