DescriptionSize = SizeOf(Type)
SizeOf can be used to find out the size of any complex Structure (it does not work on the simple built-in types such as word and float), Interface or even variables. This can be useful in many areas such as calculating memory requirements for operations, using API commands, etc.
Structure Person Name.s ForName.s Age.w EndStructure Debug "The size of my friend is "+Str(Sizeof(Person))+" bytes" ; will be 10 (4+4+2) John.Person\Name = "John" Debug SizeOf(John) ; will be also 10Note: if a variable and a structure have the same name, the structure will have the priority over the variable.
DescriptionIndex = OffsetOf(Structure\Field) Index = OffsetOf(Interface\Function())
OffsetOf can be used to find out the index of a Structure field or the index of an Interface function. When used with an Interface, the function index is the memory offset, so it will be IndexOfTheFunction*SizeOf(Integer).
Structure Person Name.s ForName.s Age.w EndStructure Debug OffsetOf(Person\Age) ; will be 8 as a string is 4 byte in memory ; (16 with the 64-bit compiler, as a string is 8 bytes there) Interface ITest Create() Destroy(Flags) EndInterface Debug OffsetOf(ITest\Destroy()) ; will be 4
DescriptionType = TypeOf(Object)
TypeOf can be used to find out the type of a variable, or a structure field. The type can be one of the following values:#PB_Byte #PB_Word #PB_Long #PB_String #PB_Structure #PB_Float #PB_Character #PB_Double #PB_Quad #PB_List #PB_Array #PB_Integer #PB_Map #PB_Ascii #PB_Unicode
Structure Person Name.s ForName.s Age.w EndStructure If TypeOf(Person\Age) = #PB_Word Debug "Age is a 'Word'" EndIf Surface.f If TypeOf(Surface) = #PB_Float Debug "Surface is a 'Float'" EndIf
DescriptionResult = Subsystem(<constant string expression>)
Subsystem can be used to find out if a subsystem is in use for the program being compiled. The name of the subsystem is case sensitive.
CompilerIf Subsystem("OpenGL") Debug "Compiling with the OpenGL subsystem" CompilerEndIf
DescriptionResult = Defined(Name, Type)
Defined checks if a particular object of a code source like structure, interface, variables etc. is already defined or not. The 'Name' parameter has to be specified without any extra decoration (ie: without the '#' for a constant, without '()' for an array, a list or a map).
The 'Type' parameter can be one of the following values:#PB_Constant #PB_Variable #PB_Array #PB_List #PB_Map #PB_Structure #PB_Interface #PB_Procedure #PB_Function #PB_OSFunction #PB_Label #PB_Prototype #PB_Module #PB_Enumeration
#PureConstant = 10 CompilerIf Defined(PureConstant, #PB_Constant) Debug "Constant 'PureConstant' is declared" CompilerEndIf Test = 25 CompilerIf Defined(Test, #PB_Variable) Debug "Variable 'Test' is declared" CompilerEndIf
DescriptionCopyStructure(*Source, *Destination, Structure)
CopyStructure copy the memory of a structured memory area to another. This is useful when dealing with dynamic allocations, through pointers. Every fields will be duplicated, even array, list, and map. The destination structure will be automatically cleared before doing the copy, it's not needed to call ClearStructure before CopyStructure. Warning: the destination should be a valid structure memory area, or a cleared memory area. If the memory area is not cleared, it could crash, as random values will be used by the clear routine. There is no internal check to ensures that the structure match the two memory area. This function is for advanced users only and should be used with care.
Structure People Name$ LastName$ Map Friends$() Age.l EndStructure Student.People\Name$ = "Paul" Student\LastName$ = "Morito" Student\Friends$("Tom") = "Jones" Student\Friends$("Jim") = "Doe" CopyStructure(@Student, @StudentCopy.People, People) Debug StudentCopy\Name$ Debug StudentCopy\LastName$ Debug StudentCopy\Friends$("Tom") Debug StudentCopy\Friends$("Jim")
ClearStructure free the memory of a structured memory area. This is useful when the structure contains strings, array, list or map which have been allocated internally by SpiderBasic. 'Structure' is the name of the structure which should be used to perform the clearing. All the fields will be set to zero, even native type like long, integer etc. There is no internal check to ensures the structure match the memory area. This function is for advanced users only and should be used with care.
Structure People Name$ LastName$ Age.l EndStructure Student.People\Name$ = "Paul" Student\LastName$ = "Morito" Student\Age = 10 ClearStructure(@Student, People) ; Will print empty strings as the whole structure has been cleared. All other fields have been reset to zero. ; Debug Student\Name$ Debug Student\LastName$ Debug Student\Age
Bool can be used to evaluate a boolean expression outside of regular conditional operator like If, While, Until etc. If the boolean expression is true, it will return #True, otherwise it will return #False.
Hello$ = "Hello" World$ = "World" Debug Bool(Hello$ = "Hello") ; will print 1 Debug Bool(Hello$ <> "Hello" Or World$ = "World") ; will print 1