PokeA()

Syntax

PokeA(*Buffer, Number)
Description
Writes an ascii character (1 byte) to the specified memory buffer.

Parameters

*Buffer The buffer to write to. It must have been allocated with AllocateMemory() or ReAllocateMemory().
Offset The offset (in bytes) in the buffer.
Number The value to write.

Return value

None.

See Also

PeekA()

Supported OS

All

<- PeekW() - Memory Index - PokeB() ->