KeyboardPushed()
Syntax
Result = KeyboardPushed(KeyID)Description
Checks if the specified key is pressed. Any number of keys may be pressed at the same time. The function ExamineKeyboard() must be called before this function in order to update the keyboard state.
To check if a specified key has been pushed and released, see KeyboardReleased().
Parameters
KeyID The identifier of the key to be checked. List of available keys: #PB_Key_All ; All keys are tested. Very useful for any key checks. #PB_Key_1 #PB_Key_2 #PB_Key_3 #PB_Key_4 #PB_Key_5 #PB_Key_6 #PB_Key_7 #PB_Key_8 #PB_Key_9 #PB_Key_0 #PB_Key_A #PB_Key_B #PB_Key_C #PB_Key_D #PB_Key_E #PB_Key_F #PB_Key_G #PB_Key_H #PB_Key_I #PB_Key_J #PB_Key_K #PB_Key_L #PB_Key_M #PB_Key_N #PB_Key_O #PB_Key_P #PB_Key_Q #PB_Key_R #PB_Key_S #PB_Key_T #PB_Key_U #PB_Key_V #PB_Key_W #PB_Key_X #PB_Key_Y #PB_Key_Z #PB_Key_Escape #PB_Key_Minus #PB_Key_Equals #PB_Key_Back #PB_Key_Tab #PB_Key_LeftBracket #PB_Key_RightBracket #PB_Key_Return #PB_Key_LeftControl #PB_Key_SemiColon #PB_Key_Apostrophe #PB_Key_Grave #PB_Key_LeftShift #PB_Key_BackSlash #PB_Key_Comma #PB_Key_Period #PB_Key_Slash #PB_Key_RightShift #PB_Key_Multiply #PB_Key_LeftAlt #PB_Key_Space #PB_Key_Capital #PB_Key_F1 #PB_Key_F2 #PB_Key_F3 #PB_Key_F4 #PB_Key_F5 #PB_Key_F6 #PB_Key_F7 #PB_Key_F8 #PB_Key_F9 #PB_Key_F10 #PB_Key_F11 #PB_Key_F12 #PB_Key_NumLock #PB_Key_Scroll #PB_Key_Pad0 #PB_Key_Pad1 #PB_Key_Pad2 #PB_Key_Pad3 #PB_Key_Pad4 #PB_Key_Pad5 #PB_Key_Pad6 #PB_Key_Pad7 #PB_Key_Pad8 #PB_Key_Pad9 #PB_Key_Add #PB_Key_Subtract #PB_Key_Decimal #PB_Key_PadEnter #PB_Key_RightControl #PB_Key_PadComma #PB_Key_Divide #PB_Key_RightAlt #PB_Key_Pause #PB_Key_Home #PB_Key_Up #PB_Key_Down #PB_Key_Left #PB_Key_Right #PB_Key_End #PB_Key_PageUp #PB_Key_PageDown #PB_Key_Insert #PB_Key_Delete
Return value
Nonzero if the specified key is pushed, zero otherwise.
Example
OpenScreen(800, 600, 32, "Test") Procedure RenderFrame() Static x, y ClearScreen(RGB(0, 0, 0)) If ExamineKeyboard() If KeyboardPushed(#PB_Key_Left) x-2 ElseIf KeyboardPushed(#PB_Key_Right) x+2 EndIf If KeyboardPushed(#PB_Key_Up) y-2 ElseIf KeyboardPushed(#PB_Key_Down) y+2 EndIf DisplaySprite(0, x, y) EndIf FlipBuffers(); // continue the rendering EndProcedure Procedure Loading(Type, Filename$, ObjectId) Static NbLoadedElements NbLoadedElements+1 If NbLoadedElements = 1 ; The loading of all images and sounds is finished, we can start the rendering FlipBuffers(); // start the rendering EndIf EndProcedure Procedure LoadingError(Type, Filename$, ObjectId) Debug Filename$ + ": loading error" EndProcedure ; Register the loading event before calling any resource load command BindEvent(#PB_Event_Loading, @Loading()) BindEvent(#PB_Event_LoadingError, @LoadingError()) BindEvent(#PB_Event_RenderFrame, @RenderFrame()) LoadSprite(0, "Data/SpiderBasicLogo.png")
See Also
ExamineKeyboard(), KeyboardReleased()
Supported OS
All