KeyboardInkey()
Syntax
String$ = KeyboardInkey()Description
Returns the last typed character, very useful when keyboard input is required within a gaming application, such as the name in highscore, in game console, etc.).
Parameters
None.
Return value
The last typed character.
Example
OpenScreen(800, 600, 32, "Test") Procedure RenderFrame() Static x, y, FullText$ ClearScreen(RGB(0, 0, 0)) If ExamineKeyboard() ; If we press the 'Back' key, we will delete the last character ; If KeyboardReleased(#PB_Key_Back) FullText$ = Left(FullText$, Len(FullText$)-1) Else Result$ = KeyboardInkey() If FindString("1234567890 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz", Result$) ; Or your chosen valid characters FullText$ + Result$ Debug FullText$ EndIf ; Add the new text to the current one (if any) EndIf EndIf FlipBuffers(); // continue the rendering EndProcedure Procedure Loading(Type, Filename$, ObjectId) Static NbLoadedElements NbLoadedElements+1 If NbLoadedElements = 1 ; The loading of all images and sounds is finished, we can start the rendering FlipBuffers() ; // start the rendering EndIf EndProcedure Procedure LoadingError(Type, Filename$, ObjectId) Debug Filename$ + ": loading error" EndProcedure ; Register the loading event before calling any resource load command BindEvent(#PB_Event_Loading, @Loading()) BindEvent(#PB_Event_LoadingError, @LoadingError()) BindEvent(#PB_Event_RenderFrame, @RenderFrame()) LoadSprite(0, "Data/SpiderBasicLogo.png")
See Also
ExamineKeyboard()
Supported OS
All