StartDrawing()
Syntax
Result = StartDrawing(OutputID)Description
Change the current drawing output to the specified output. After setting this, all drawing functions are rendered to this output.
Parameters
OutputID The output to draw on. It can be obtained with the following functions:
SpriteOutput(): Graphics will be rendered directly on the Sprite (for games)
ImageOutput(): Graphics will be rendered directly on the Image data (see CreateImage())
CanvasOutput(): Graphics will be rendered directly on the CanvasGadget()
Return value
Returns nonzero if drawing is possible or zero if the operation failed.
Remarks
Once all drawing operations are finished, StopDrawing() must be called.
See Also
StopDrawing()
Supported OS
All